Entries from 2018-07-01 to 1 month

Texture Scrolling

Like conveyor or river, when implementing these kinds of elements, I would consider to rolling repeated texture. Here's the following steps: (no script) 1. Use UI Raw Image, so you can manipulate UV Rect Offset. 2. Change texture Wrap Mode…

Sprite Sheet Is Necessary

Recently, I tried to play animation using a series of images. It's five characters on the screen and each one is in "380x1300" resolution. Each animation of default state lasts for 4 seconds and 120 frames in total. Things all look normal …

Execution for Every x Seconds

It's quite common to execute functions for every period of time. And the following is the method I mostly used: void Start () { nextTime = Time.time; interval = 1; // every single second } void Update () { if (Time.time > nextTime) { nextT…

The Isometric Style

The isometric style is a new trend in game art or visual design. The style is like the following illustration (done by me) It's about a new perspective of viewing objects. Observing from above that all the three vanishing points are at inf…