The Isometric Style

The isometric style is a new trend in game art or visual design. 
The style is like the following illustration (done by me)

f:id:fervor:20180703024639p:plain

It's about a new perspective of viewing objects. 
Observing from above that all the three vanishing points are at infinite far away. 
And, the corner is divided perfectly evenly into 3 partitions (120°). 

Many well-known games are adopting this style too, such as Monument Valley

https://i.pinimg.com/originals/a5/ae/88/a5ae8812903399a70b9a3bc2ef0ae22d.jpg

So here comes the question, that how can we implement our game in such style? 

It's easy but trickier than I thought. 
It's better to keep your models still, but changing the camera's viewing angle. 
Here's some steps: 

  1. Set your main camera projection from Perspective into Othographic
  2. Set your main camera's rotation (a.k.a. localEulerAngles) into (35, 45, 0)
  3. Set your main camera's position (a.k.a. localPosition) into (-11, 10, -11)

 and Voilà: 

f:id:fervor:20180703153220p:plain